Bantr

UX/UI APP

Role
Founding team and Lead Designer

Overview

Bantr was one of the early sports social network apps, built before many of today’s mobile patterns were established.

It combined live match data with fan interaction, built around real time banter and the social side of sport. With no clear blueprint, the structure and interactions had to be defined from the ground up.

I led the UX and UI across tablet and mobile, keeping the experience fast, clear and genuinely fun to use during live games.

2012-2016


Research and insights

Research was informal and iterative, driven by discussions within the team and early feedback from football fans.

It became clear that the social side needed to feel authentic. The banter had to feel natural, not gimmicky, and live data had to be clear and trustworthy. If either felt off, the experience would fall apart.

This shaped a simple, direct interaction model, keeping stats readable and making participation quick and easy during live games.


Design work

I shaped both the brand and the interface across desktop and mobile.

The identity reflected the social, competitive side of sport, while the UI kept live data readable and interactions quick. The focus was on making participation easy during matches without cluttering the experience.

What I delivered

  • Brand identity including logo and visual assets

  • UI design for desktop and mobile

  • Interaction patterns for fan voting and participation

  • Overall design direction across the product

UI and asset designs